AD&D 2nd Edition » New SpellsHand-fire Spell Level: 1 School: Evocation Range: Self Components: V, S Duration: Special Casting Time: 3 Area of Effect: The caster Saving Throw: None When this power is used it causes one of the caster's hands to be surrounded by tiny winking motes of light that resemble a cluster of constantly renewed sparks. These motes of magic are neither hot nor flammable and do no damage to non-living material, but any creature struck by them (successful to hit roll) takes 1d4+3 damage (no Save possible). Undead touched by Hand-fire suffer 2d4+4 points of damage. Hand-fire is bright enough to read by if the writing is very near it (within a distance equal to the length of the caster's longest finger). Hand-fire lasts for two "strikes" (regardless of how long after casting they are delivered) or until willed to dissipate by the caster. The presence of active Hand-fire does not prevent the casting of other spells or alter their effect in any way. A "strike" is automatic on contact with any living or undead being who is not the caster, so Hand-fire can accidentally harm friendly creatures, or harms a thief or an attacker even when the caster is asleep if the active limb is disturbed. Hand-fire can strike twice in the same round, if the caster comes into contact with two different creatures, but cannot be conducted along weapons or tools. Hand-fire that is willed out of existence sputters and fades in seconds, becoming harmless in an instant. If it has struck another being once, its caster can will it to flood into his body as its second "strike," healing 1d4+1 points of any damage suffered by the caster (but does not allow the caster to gain "extra" hit points). A caster can choose the color of his Hand-fire sparks (e.g. for a signal), but he cannot change it once the spell takes effect. |