AD&D 2nd Edition » New SpellsSummon Dust Bunny Spell Level: 2 School: Summoning Range: 30ft. Components: V, S, M Duration: 3 rounds + 1 round per level Casting Time: 2 Area of Effect: 10ft. diamter hemisphere Saving Throw: Special When cast a small rabbit appears and start hopping around, this isn't really a rabbit but a VERY weak (2 HD) Earth elemental kin. The elemental kins hopping causes a fine layer to dust and dirt to fill the air hindering vision and breathing. Any one in the area of effect must make a savings throw vs. spell to make it out of the area of effect fast enough. If they do not make it away fast enough the cloud causes a -1 penalty to attack rolls from the cloud. On the second round of the spell the dust in the area of effect has become thick enough to cause the victim to cough and sneeze giving another -2 penalty to attack rolls (-3 altogether). |