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AD&D 2nd Edition » New Spells

Mumbungua's Holy Wrath
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Spell Level: Quest Spell

Sphere: Protection

Range: 120 yards

Components: V, S, M

Duration: 1 turn

Casting Time: 9

Area of Effect: Special

Saving Throw: None

This spell can only be cast by the priests and clerics that follow Mumbungua and have been sent on a Holy Mission. The spell will only come to them in the most dire of consequences. Once this spell is cast the priest/cleric and all "true" allies will be encased in sphere's of force which last until the spells duration is over and cannot be pierced by any magic or evil. Any party member who has joined the priests party under illegitimate conditions will not be protected in a sphere of force. One round after the spell has been cast 3D3 Orange dragons will appear for the sole purpose to aid the priest. Each dragon will be between the age categories of Adult and Great Wyrm. Their hit dice are D10's instead of D8's, and an additional +5 hit dice bonus is added to each hit die rolled. The following spells are cast on each dragon by Mumbungua to protect them: Regeneration, Restoration, Protection from Evil, and Protection from Negative Material Plane. If for any case one of the dragons is killed the spell DEATH MATRIX will be activated. Once the duration of the spell has expired the dragons will leave and the sphere's of force will dissipate. Death Matrix Overview: When a dragon dies by any means it will explode doing the same damage dice as its breath weapon. Being immune to the breath weapon wont do any good because body parts are being flung too. All 1's, 2's and 3's are counted as 4's when damage is rolled up. If the dragon's body is completely disintegrated the spell is useless.