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AD&D 2nd Edition » New Spells

Greatest Battle Blessing
By:

Spell Level: 6

Sphere: Enchantment, Evocation/Combat

Range: Touch

Components: V, S, M

Duration: 5 rounds per level

Casting Time: 3

Area of Effect: One blunt weapon

Saving Throw: None

This spell temporarily enchants one blunt weapon, making it equivalent to a magic weapon of great power. Upon touching the weapon to be enchanted and enacting the spell the weapon is surrounded by a shimmering blue and silver aura. This Aura provides the following bonuses: Makes the weapon unbreakable, automatic Save vs. Crushing Blow. The weapon is +4 to hit and +4 to damage, although it is equivalent to a "+6" magic weapon in regards to the type of creatures it may harm. The weapon does the following damage- SML: 3d4+4 Will shed light in accordance with the wielder's wishes; none, a 5' radius circle of dim illumination, a 15-foot light, or a 30-foot-radius glow equal to a Light spell. Any wound this weapon makes cannot be healed by regeneration, and the foe so wounded loses 4 additional hit points per round for each wound inflicted, on the round after such a wound is received. Loss of hit points only stops when the creature so wounded stops to bandage or bind its wounds or after 10 rounds have passed. Damage from this spell cannot be healed by magical means, short of a Wish spell.