AD&D 2nd Edition » New SpellsHammer of the Sun Spell Level: 5 Sphere: Evocation/Combat Range: Touch Components: V, S, M Duration: 5 rounds per level Casting Time: 3 Area of Effect: One blunt weapon Saving Throw: None This spell temporarily enchants one blunt weapon, usually a hammer, surrounding the weapon with a pulsing golden aura, not unlike the light of the sun. The spell grants the following powers: This spell makes the weapon equivalent to a +4 Magic Weapon. Does double damage to those creatures that draw power from the Negative Material Plane. Upon command the weapon may be swung vigorously through the air, and the hammer will shed a bright yellow radiance that equals full daylight. The radiance will begin shining within a 10-foot-radius around the wielder and will spread outward at 5 feet per round for 10 rounds thereafter, thus encircling a 60-foot-radius area. Thereafter, the radiance fades to dim glow that persists for another 10 rounds before disappearing entirely. This light is equal to true sunlight and affects all creatures affected by such. No matter the duration of the spell, this power may be used only once per spell. |