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AD&D 2nd Edition » New Spells

Aura of Invincibility
By:

Spell Level: 5

Sphere: Abjuration/Protection

Range: Touch

Components: V, S

Duration: Special

Casting Time: 1

Area of Effect: Self or creature touched

Saving Throw: None

This spell surrounds the caster with a barely-visible bluish aura that protects him from all physical harm. The Aura can withstand up to 6 hit points of damage per level of the caster (A 12th level caster's Aura can withstand 72 points of damage before it is depleted). The caster cannot be physically harmed until the Aura is depleted of all of its hit points. However, mind-affecting attacks are not blocked and take full effect, unless the character Saves or otherwise avoids damage.