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AD&D 2nd Edition » New Spells

Mumbungua's Searing Light Motes
By:

Spell Level: 4

Sphere: Divination

Range: 15 yards

Components: V, S, M

Duration: 2 rounds per level of the caster

Casting Time: 7

Area of Effect: 20 ft. Hemisphere

Saving Throw: Special

When cast the area of effect fills with small balls of light. Each orb reacts differently depending on who touches it, if an undead comes into contact with one it causes 1D12+4 points of damage. When the caster and/or ally comes into contact with a light mote they will be healed for 1D8 points of damage. Light motes will be spaced 12 inches from the ground and edge of the spells range. Each mote is 8 inches from the next and shed the same amount of light as a candle. At the end of the spell all the remain unused light motes will explode causing 1D6 points of damage to anything in the area, save for half damage. The caster and allies will not be injured by the exploding orbs of light they will only feel a warm breeze blow by.