Anime  |  Manga  |  Stories 'n Stuff  |  AD&D 2nd Edition  |  Other Stuff  |  Home

AD&D 2nd Edition » New Spells

Lava Ball
By:

Spell Level: 3

Sphere: Elemental Magma

Range: 30 feet

Components: V, S, M

Duration: Special

Casting Time: 6

Area of Effect: One Creature

Saving Throw: Half Damage

This spell creates a ball of lava eight inches in diameter that streaks forward from the caster up to 30ft. and hits its designated target. A successful save means the target dodged only got nicked, although, behind the target is a two foot puddle of lava that cools for ten rounds. If save is failed, the target takes full impact of the ball and it splatters on it. The ball does 1D4+1 points of damage per 2 levels (up to 10D4+10) on the initial hit and round one. On round two and three it does half the original damage. On round four and five it one quarter the original damage. On round six it does 4 points, round seven it does 3 points, round eight it does 2 points and round nine and ten it only does 1 point of damage. After the 10th round the lava has cooled and causes no more damage. The complete contents to a water skin half the damage for one round. Emersion in water cools the lava in 2 rounds. Dropping and rolling cools lava in 1D4 rounds.