AD&D 2nd Edition » New SpellsDark Matter Spell Level: 9 School: Evocation Range: 120 ft. Components: V, M Duration: Instantaneous Casting Time: 1 Area of Effect: 50 ft. Hemisphere Saving Throw: Half Damage When cast a hemisphere of dark energy appears and any one inside is effected. The damage is rolled up as followed 2D4, 2D6, 2D8, 2D10, 2D12, 2D20, 2D30 and 2D100 (note these dice must be owned by the character if he/she doesn't own them they can't roll them). Example you have two complete dice sets but you don't have any D30's do D100's you roll the dice you have, you cannot borrow any dice. The key to this spell is that of anguish and pain, if the caster has lead a life of joy and happiness this spell will do absolutely nothing. If the casters life has been wrought with sorrow, like that of losing a loved one or watching friends die this spell will cause the above listed damage. For the next turn the caster must do nothing but rest because he/she has just relived their most painful memories in the most graphic way. |