AD&D 2nd Edition » New SpellsAvasir's Lesser Shields Spell Level: 1 School: Evocation Range: Self Components: S Duration: Special Casting Time: 1 Area of Effect: 1 (2) 2-foot diameter circles centered on the caster's hand(s) Saving Throw: None An earlier spell of the Great Mage Avasir, this was the precursor to his more familiar spell. When cast it causes one or two 2-foot-diameter shields of magical force to emanate from the caster's hand(s). These Shields are nearly invisible, presenting only as a vague shimmering, much like the distortion effect of heat on air. The caster can conjure one or two shields, one from each hand; if the caster has only one shield he may cast other spells, while two shields prevents further spell casting (in most cases). The Shields protect against direct magical attack, providing 8 hit points worth of protection per level of the caster (or 4/4 per level if the caster conjures 2 Shields). The spell requires some concentration, if the caster is stunned or knocked out the Shields dissipate. Further, the caster can be made to drop his Shields, if he is injured he may lose them. If the caster takes more than 6 hit points of damage from a single attack he has to make a Constitution check or lose his Shields. If the caster has only one Shield up and is attacked he has to make a Dexterity check to block the attack. The caster gains a +1 bonus to his Dexterity check for every 3 levels of experience beyond first level, as he becomes more proficient with the Shield's use. The Shields are only good against magical attacks until the caster reaches 6th level, then the Shields are proof against mundane physical attacks as well. |