Anime  |  Manga  |  Stories 'n Stuff  |  AD&D 2nd Edition  |  Other Stuff  |  Home

AD&D 2nd Edition » New Spells

Run Like Hell
By: Bovin Bozdog

Spell Level: 8

School: Alteration

Range: 10 yards

Components: V, S

Duration: 1 turn

Casting Time: 8

Area of Effect: Caster or being

Saving Throw: None

The recipient of this spell is able to move over land at an incredible speed. The characters move rate is boosted so high that they can run at Mach 1. Along with the speed increase their mind is altered so they can adjust to the speed. Moving at the speed of sound doesn't leave much room for error. The spell gives no bonuses for battle, only for escape. Any character this is cast on is able to run at Mach 1 (or slower if they wish), and will be able to dodge simple things like tree branches, rocks, non-moving characters and the like. More complex things that happen suddenly can be dodged but at a penalty if -8 on a dexterity check.