AD&D 2nd Edition » New SpellsSummon Iron Maiden Spell Level: 6 School: Conjuration/Summoning Range: 30 feet Components: V, S Duration: 5 rounds per level Casting Time: 3 Area of Effect: Special Saving Throw: None Unlike normal "Monster Summoning" spells, these spells do not issue a magical call to creatures within a certain area. Instead they open a small, temporary portal to another dimension. This portal allows an incorporeal spirit to enter our world; this spirit is then "pushed" into the form to which the spell confines it. When the duration ends or the physical form of the creature is destroyed the spirit returns to its home dimension. It is impossible to destroy the spirit, but when confined in a physical form it feels pain, as it must abide by the rules of our world. Good-aligned characters will seldom cause summoned beings to fight to the death, as they disdain causing unnecessary pain to an ally. Evil beings are in no way constrained as above. Summoned creatures are controlled by the will of the summoning caster. The creature does not require the caster's complete concentration once it has been summoned, it can follow orders and is loyal to the caster, fighting even to the death if ordered. However, if another spell caster knows the same spell that is used to summon the creature he can attempt to wrest control from the original caster. Prior to the spell's completion the enemy caster must first make a Saving Throw vs. Spells (at a -1 penalty for every level the original caster is higher than the enemy caster). If this succeeds the enemy caster must then make an Intelligence check (at a -1 penalty per level of the spell). Should both succeed the enemy caster wrests control of the summoned creature away from the original caster and may control the being as if he had summoned it. Summoned creatures have their listed Hit Dice and gain a bonus of one hit point per level of the caster (Example: A Guossim Shrew has 3d8+3 Hit Points. If an 8th level Magic User where to summon such a being it would have 3d8+3+8 Hit Points). This type of summoning brings forth an Iron Maiden into our world. This is a powerful, otherworldly creature usually used as an assassin or bodyguard. It appears as a beautiful, nude woman with ankle length hair, made entirely of iron. Its hair seems to float around its body and is infused with a faint, silver glow. It is armed with a bastard sword (that is uses one-handed for full damage potential) and a double-bitted battleaxe. However, as one takes a closer look one would notice that it is studded with hundreds upon hundreds of small spikes. In combat it attacks with sword and axe and has two special attacks it may call upon. The first special attack is that once every five rounds the Iron Maiden can launch a spray of iron spikes from its body. This attack would strike all creatures within a 15-foot-radius, doing 2d4+2 points of damage (Save vs. Spells for half damage). The second attack allows the Iron Maiden to strike with its ankle-length hair. This too is made from iron, and the creature can stiffen this and lash out with it in a heartbeat. Once per round the Maiden can attack one creature within a 5-foot-radius. This attack does 3d4+4 damage. It possesses the following statistics: Armor Class: -6 Movement Rate: 12 Hit Dice: 6d8+6 (plus one hit point per level of the caster) THAC0: 10 Attacks/Round: 3 (Sword, Axe, and Hair) Damage/Attack: 2d4+4/1d8+4/3d4+4 Special Attacks: Spike Spray Special Defenses: +1 or better weapon needed to hit, cold and fire attacks do only one-half damage Magic Resistance: 30%, +3 on Saving Throws vs. Spells Size: M (6 feet tall) |