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AD&D 2nd Edition » Magical Items

Helm of Sight
Magical Weapons And Armor
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This helm is not mistaken for any other helm even at a quick glance. The face of the helm looks as though it has not been crafted, there is no place to see through. Putting the helm on backwards would give the same visual acuity as if it had been put on correctly. In the dead center of the front of the helm is a small niche. When certain gems are placed here it grants the wearer of the helm special powers. The only gems that will function in the Helm are Opal, Ruby, Emerald, Onyx and Diamond each must be at least 200 gold pieces in value. Putting a more expensive gem in the niche will improve range, the more expensive the better. GEMS Emerald = Nightvision Ruby = Infravision Onyx = see through magical Darkness Diamond = X-ray Vision Opal = Offers ordinary sight GEM VALUES 200-499GP = 30ft 500-749GP = 60ft 750-999GP = 90ft 1000+GP = 120ft